1/7/2024 0 Comments Toem walkthrough![]() Phase Run -> Increased Duration -> Enhance It also chill and slow down enemy close to us. Vaal Cold Snap is used to generate Frenzy Charges against bosses. You might want to use the Anomalous version of Flame Dash if you have the Movement Cooldown Reduction from Watcher's Eye and Boots for extra range. At level 20, it can trigger a level 8 Arcane Surge every cast, giving us extra Damage. Vaal Cold Snap -> Increased Duration -> Flame Dash -> Arcane Surgeįlame Dash is our main Movement Skill to travel fast. I recommend level 19 Steelskin with level 16 Cast when Damage Taken. Void Sphere spawn on top of the enemy that triggered the setup, it confuse the AI and stack them together. Steelskin give a decent amount of EHP when you need it (right after getting hit). Totem build tend to be very weak defensively. Steelskin -> Cast when Damage Taken -> Increased Duration -> Void Sphere Recommended quality: Anomalous Assassin's Mark If you get an extra curse from somewhere, you can also use Despair, but Mark are generally stronger. Assassin's Mark is the best curse for Critical Strike build. Wither is a 90% increased damage taken at 15 stacks, further increased by the Corruption Node on the tree, for a total of 108%Īrcanist Brand -> Assassin's Mark AND/OR DespairĪrcanist Brand is probably the easiest way to apply a Mark to an enemy. Multiple Totems allow you to place two extra spell totem that will Wither the enemy without losing any totem from your main damage setup. The gem gain +2 autoproj at 20% quality and gain another at gem level 21. Use Anomalous Forbidden Rite for extra clear speed. I use Increased Area of Effect in most case and only swap to Concentrated Effect during big bosses (Sirus, Maven, etc.) Note that if you are not yet using a Soul Mantle, Spidersilk Robe you'll need to equip a Spell Totem Support gem to convert Forbidden Rite into a Totem the support gems above are listed in order of priority so drop gems as needed to fit your current available links. Forbidden Rite -> Increased Critical Strikes -> Increased Critical Damage -> Void Manipulation -> Increased Area of Effect/Concentrated Effect -> Cruelty
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