![]() On top of that, because the cameras shoot 360 degrees, anything on set will be in frame, including any camera operator. The best results come from shooting stationary, and keeping action happening 15ft+ from the camera. The cons were pretty much the same for both, the biggest issue we realized was the more motion, the less precise the seams of the stitching would be, and the messier the video looked. The two cameras had different workflows when it came to shooting, but in the end both needed to be “stitched” together and smoothed out into a full 16:9 frame in stitching software. Each camera can shoot up to 2.7K 30fps or 25fps, H264 codec, with an mp4 file format. The second test was with the Omni GoPro rig, which holds 6 individual GoPros all programmed to the middle core to shoot at the same time in different directions. The camera records dual 180-degree images (vertically and horizontally) into one file. The first camera was the Samsung360, which shoots H.265, 3840×1920, 30fps. When it came time to start testing for this 360 workflow, production decided on two different cameras. The pilot we were working on had plans to approach this in a different way, still film with a 360 camera but rather than project the 360 stitched video across a sphere for a user to look around the room like you may for immersive 360 videos, we would leave it laid flat to allow for panning and scanning within the shot for editorial. However, after some research, I’ve learned that VR is just one category when it comes to spherical video. I had never personally heard of a show shooting 360 that would be combined with regular footage and edited together for television. When I think of 360-degree footage, my thoughts instantly go to “Virtual Reality” (VR), where a user puts on a headset and becomes completely immersed in a prerecorded world. Last month while gearing up for our latest pilot, the DP approached us with the idea of shooting 360-degree footage.
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